Bumped Surface Lighting 2.1 — © 1997-1999 Christian Cohnen — Example 4
Different texture and bump map
Auto-orbiting, light size 80, ambient 80
<applet archive="LightMap.jar"
code="LightMap.class" width="160" height="60">
<param name="pic" value="snc.jpg">
<param name="bump" value="snc_b.jpg">
<param name="link" value="https://www.chriscohnen.de">
<param name="lightSize" value="80">
<param name="ambient" value="80">
<param name="movement">
<param name="targetWindow" value="_blank">
</applet>
<canvas id="game" width="320" height="120"></canvas>
<img id="texImg" src="snc.jpg" style="display:none">
<img id="bumpImg" src="snc_b.jpg" style="display:none">
<script>var LIGHTMAP_CFG = { lightSize: 80, ambient: 80 };</script>
<script src="lightmap.min.js"></script>