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Pure3 Engine
The Pure3 game engine is the follow up of our Pure2 engine. The main difference is the use of DirectX hardware accelerated rendering instead of using a software renderer. The programming was done by Pinker and me. The Project started around end of 1997.
The game engine is implemented in C++ with the MSVC IDE. Small parts use assembler code.
For the game world a cube structure is used with portal rendering algorithm.
Some nice gfx features are:
Lensflares, enviroment mapping, animated textures, animated objects.
Game Features:
- Collision detection
- basic monster AI
- doors
- player can walk, roll and swim
- auto camera tracks player, in addition player can control some camera parameters
- underwater bubbles
- fake bump mapping
- Particle System, used for missle smoke trails, missle explosions, light fountain.
screenshots:
128 Words
2012-04-26 20:24