S3DE
project status: stopped !
This was the first 3D Engine. All done at a time when graphics card where just 2D. So everything from drawing a line to move a sprite or rendering a triangle had to be implemented in software. Assembler Code for the rendering and C Code for the rest. The engine was used in the early Sanction PC Demo Group productions.
Features:
System: PC (Pentium and fast Graphic Card recommended) Enviroment:
- DOS VGA,SVGA(Vesa) 8-, 15- and 16- Bit and Win95 (VfW 15Bit)
- Graphic Modes DOS 8-Bit 320x200,320x240,320x400,….,1280x1024
- Graphic Modes DOS 15-, 16- Bit 320x200,320x240,320x400,….,800x600
- 8-Bit Rendering: lines, flatshading, gouraudshading, phongshading texturemapping gouraudshaded-texturemapping, phongshaded-texturemapping bumpmaped-phongshading, bumpmaped-phongshaded-texturing translucent-gouraud-texturemapping new: perspective texturemapping (decomposi ng, scanline subdivison or per pixel) enviroment-mapping, phongshaded enviroment-mapping, phong-glas-mapping
- r,g,b palette mapping for faces and textures
- camera tracking on objects
- 15-, 16-Bit Rendering: lines, flatshading, gouraudshading, phongshading, texturemapping, phongshaded-texturemapping
Rendering Features:
- animated textures, animated structures
- structure morphing, liniear path movement for objects
- additional effects (8-Bit only): planet projection, starfield background
Import / File Formats
- 8-Bit-PCX-Images for background and textures for 15-, 16-Bit Version JPEG-Images and 8-Bit-PCX-Images
- Mesh Converter: triangulated polygons, 3D-Studio asc-files, Caligary cob-files (ascii) into own ascii or binary file-format
- DOS Demo-System
- Sound: GUS support (SB for noise), S3M Format
- Virtual-File-System
MS-DOS examples
- DIALOGS Logo ( date 31.Okt. 95 )
Win95 examples
- W3DTool Object Viewer v. 0.7 for NV,COB, ..
- Win3D World Viewer v. 1.2